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	<title>Midlife Gamer &#187; Synthetic</title>
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		<title>S.T.A.L.K.E.R.: Call of Pripyat Review</title>
		<link>http://www.midlifegamer.net/2010/07/s-t-a-l-k-e-r-call-of-pripyat-pc-review/</link>
		<comments>http://www.midlifegamer.net/2010/07/s-t-a-l-k-e-r-call-of-pripyat-pc-review/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 09:00:46 +0000</pubDate>
		<dc:creator>Synthetic</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://d1060657.u211.pipeten.co.uk/?p=6489</guid>
		<description><![CDATA[<a href=http://www.midlifegamer.net/2010/07/s-t-a-l-k-e-r-call-of-pripyat-pc-review/><img src=http://www.midlifegamer.net/wp-content/uploads/2010/07/Pripyat-150x150.jpg class=imgtfe hspace=5 align=left width=100  border=0></a>Synthetic reviews 'S.T.A.L.K.E.R: Call of Prioyat', the third installment of the popular survival horror FPS series]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-6509" href="http://www.midlifegamer.net/2010/07/s-t-a-l-k-e-r-call-of-pripyat-pc-review/pripyat/"><img class="alignleft size-full wp-image-6509" src="http://www.midlifegamer.net/wp-content/uploads/2010/07/Pripyat.jpg" alt="" width="302" height="189" /></a></p>
<p><em>This Community Content article was created by <a href="../forum/profile/Synthetic/">Synthetic</a>,   a member of our community. Community Content is your way of getting   long-form writing and opinion out to the Midlife Gamer audience, an open   platform to get something off your chest. For full guidelines on our   editorial standards and how to create your own post, <a href="../2010/07/how-to/">click here</a>. The  views  expressed within are those of the author and not necessarily the   opinions of the Midlife Gamer Staff.</em></p>
<p><em><br />
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<p>The wind wisps by as distressed dogs moan from out of  the darkness.  It’s midnight and I cannot see more than a few feet in  front of me.  My flashlight sways back and forth as I run, paranoia  setting in.  I can hear guttural growls but can’t see a thing.  A voice  comes out of my radio notifying me, with a thick Russian accent, that an  emission is coming.  I need to find cover desperately.  I open my PDA,  which has a vague topographical map, to try and find the nearest refuge.   I spot what looks like arusted barge and make for an oddly  placed wooden door in the side of it.  As I reach for the knob I hear a  shotgun blast and the door flies open.  A man screams out at me from  inside.  Even though I’ve visited with him before he has no idea who I  am.  His mutated pet dog growls at me as I shut the door.  Though he  seems hostile he is actually quite harmless.  I pace inside for about  five minutes as the screen throbs red.  The point of view camera sways  as though I drank too much vodka and the sound of the emission is  immense.   After a few moments the kindly voice comes through my radio  to notify me that the emission has passes.  I have survived yet another  one.</p>
<p>Ukrainian developer GSC World Publishing  brings us their third installment of the Stalker franchise and it is  quite an accomplishment. This installment picks up shortly after the  events of S.T.A.L.K.E.R.: Shadow of Chernobyl. You assume the role of  Alexander Degtyarev, a military agent who is tasked with the  investigation of a failed attempt to penetrate the center of the ‘zone’.  Unlike the previous games, CoP had a very smooth launch, avoiding a lot  of the bugs that hindered the previous two releases.  The only thing I  noticed was the occasional frame-rate drop when objects were being  loaded in certain areas.  After playing a while I didn’t notice it  anymore.   The tone of the game is truly eastern European.  It’s a  bleak, desperate existence where the world’s inhabitants are struggling  to survive in a world where wealth is not easily attained and your diet  consists of sausage, canned meat, bread, and vodka.</p>
<p style="text-align: center"><a rel="attachment wp-att-6511" href="http://www.midlifegamer.net/2010/07/s-t-a-l-k-e-r-call-of-pripyat-pc-review/xrengine-2010-07-11-15-58-33-31/"><img class="aligncenter size-large wp-image-6511" src="http://www.midlifegamer.net/wp-content/uploads/2010/07/xrEngine-2010-07-11-15-58-33-31-1024x576.jpg" alt="" width="614" height="346" /></a></p>
<p>Like any Stalker game I started out  confused and overwhelmed.  I was not sure where to go or what to do  exactly.  After a short while I began to figure things out and was  noticing nice changes from the previous games.  The story this time  around is much more coherent than the original. The missions are similar  to the other Stalkers but they seem to guide you along better.  The  original game would give me missions and no map marker for them, or the  marker would be wrong.  That caused many frustrating hours.  I played  through the majority of the new missions without any problems at all.   It was quite a relief.</p>
<p>The inventory system has been  overhauled.  It is a much cleaner interface and your weapons and armor  are upgradeable.  Also there are onscreen notifications if your weapons  or armor start to wear down.  Unlike the first two games you are able to  repair items in CoP. The health system functions the same way, with  bleeding and ruptures.  You can also find and use many artifacts that  give you certain bonuses as well as a nice dose of radiation.  Though  the artifacts were not nearly as prevalent as they were in the first two  games.</p>
<p style="text-align: center"><a rel="attachment wp-att-6512" href="http://www.midlifegamer.net/2010/07/s-t-a-l-k-e-r-call-of-pripyat-pc-review/xrengine-2010-07-11-16-00-00-00/"><img class="aligncenter size-large wp-image-6512" src="http://www.midlifegamer.net/wp-content/uploads/2010/07/xrEngine-2010-07-11-16-00-00-00-1024x576.jpg" alt="" width="614" height="346" /></a></p>
<p>A lot of the same enemies make their way  back into this sequel but are deadlier.  The most memorable occurrence  was my first bloodsucker encounter.  It actually grabbed a hold of me  and began to drain my blood.  A truly frightening experience when it is  pitch dark and the creature moves around invisible.</p>
<p>The Stalker series is definitely not for  every one. It is dark, gritty, and can sometimes be anxiety inducing.   Yet I would still recommend it to anyone interested in shooters with  some rpg elements.  Once you get over the sleight learning curve it is  truly a satisfying experience.</p>
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		<title>Metro 2033 Review</title>
		<link>http://www.midlifegamer.net/2010/07/metro-2033-pc-review/</link>
		<comments>http://www.midlifegamer.net/2010/07/metro-2033-pc-review/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 09:00:01 +0000</pubDate>
		<dc:creator>Synthetic</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://d1060657.u211.pipeten.co.uk/?p=6487</guid>
		<description><![CDATA[<a href=http://www.midlifegamer.net/2010/07/metro-2033-pc-review/><img src=http://www.midlifegamer.net/wp-content/uploads/2010/07/Metro2033-2010-07-11-14-30-20-19-200x112.jpg class=imgtfe hspace=5 align=left width=100  border=0></a>Synthetic reviews the latest effort from the team behind S.T.A.L.K.E.R]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><em>This Community Content article was created by <a href="http://www.midlifegamer.net/forum/profile/Synthetic/">Synthetic</a>,  a member of our community. Community Content is your way of getting  long-form writing and opinion out to the Midlife Gamer audience, an open  platform to get something off your chest. For full guidelines on our  editorial standards and how to create your own post, <a href="../how-to/">click here</a>. The views  expressed within are those of the author and not necessarily the  opinions of the Midlife Gamer Staff.</em></p>
<p style="text-align: left;"><a rel="attachment wp-att-6500" href="http://www.midlifegamer.net/2010/07/metro-2033-pc-review/metro2033-2010-07-11-14-30-20-19/"><img class="alignleft size-medium wp-image-6500" src="http://www.midlifegamer.net/wp-content/uploads/2010/07/Metro2033-2010-07-11-14-30-20-19-200x112.jpg" alt="" width="200" height="112" /></a>4A-Games has arrived. After all of the  controversy over the game engine with former employees of GSC Game  World, Metro 2033 has finally seen the light of day. Being a fan of the  S.T.A.L.K.E.R. series of games I was very excited to hear that some of  the former team members from that franchise were working on a new game.  It was also nice to hear that it would also employ a post-apocalyptic  setting based off of a Dmitry Glukhovsky novel by the same name.</p>
<p>My intent was to publish this review  earlier but I have been immersed in the claustrophobic tunnels that  reside below the surface of Moscow. It is a world where nuclear war was a  reality and the passengers of the metro system were the ‘lucky’  survivors. The game places you in the role of Artyom, a silent  protagonist ah-la Gordon Freeman. You reside in a world where the  surface is deadly, the only currency is pre-war bullets, and mankind is  still trying to kill itself. There are a few factions that are warring  with each other. The communists, the Nazis, and what seems like everyone  else. If that wasn’t harsh enough, there are strange creatures that  lurk within the old Moscow subway system, just waiting for some unlucky  soul to cross their path. Since the game is heavily driven by its story I  will try not to touch on it. It is something best experienced without  any foreknowledge.</p>
<p style="text-align: center;"><a rel="attachment wp-att-6497" href="http://www.midlifegamer.net/2010/07/metro-2033-pc-review/metro2033-2010-07-11-14-34-31-71/"><img class="aligncenter size-large wp-image-6497" src="http://www.midlifegamer.net/wp-content/uploads/2010/07/Metro2033-2010-07-11-14-34-31-71-1024x576.jpg" alt="" width="614" height="346" /></a></p>
<p>My first reaction to the game was  how amazing it looked. I’m running a rather fit system and was able to  crank most settings to their highest limit. I was blown away by the  quality. Beautiful texture work, particle effects, environmental and  lighting effects. I found it hard to play through the game on my first  play-through because I wanted to take in every scene and really take my  time. The problem there was the fact that the story tries to push you  forward a little too quickly. I also noticed I spent a lot of time  looking at the ground searching for pre-war bullets, though I didn’t end  up spending many of them through the first run.</p>
<p>One aspect I really enjoyed was the very  organic feel to the game. The standard HUD is very limited to a view of  weapons that is only seen when you scroll through them and a graphical  depiction of your ammunition count when needed. Other than that it is  completely nonexistent. The health-bar is replaced by a  screen distorting red blur and rapid increase in heart rate. When  wearing the gas mask you have a wrist watch you can refer to for filter  change notifications. Alternatively, you can rely on the labored sound  of your breathing and the excessive fogging that occurs on your mask as  well. Another thing I learned quickly was the fact that the gas mask can  break if you are wounded too often while wearing it, requiring you to  loot one in better condition off of a corpse. Medkits are replaced by  scarce adrenaline shots which rapidly increase your heart rate and cause  the screens brightness to actually fluctuate for a moment. It is a  welcomed addition to an already innovative system. Your head lamp and  night-vision goggles are both set on limited battery life and require  you to pull out a device to replenish the charge. It’s an interesting  interaction that requires some preparation so you are not left in the  dark at the wrong time.</p>
<p style="text-align: center;"><a rel="attachment wp-att-6499" href="http://www.midlifegamer.net/2010/07/metro-2033-pc-review/metro2033-2010-07-11-14-39-14-68/"><img class="aligncenter size-large wp-image-6499" src="http://www.midlifegamer.net/wp-content/uploads/2010/07/Metro2033-2010-07-11-14-39-14-68-1024x576.jpg" alt="" width="614" height="346" /></a></p>
<p>The environments are another big plus.  The game is set in a rendered model of the Moscow Metro system. At times  you can also venture to the surface, which is a frozen wasteland  riddled with creatures. There are a few elements in the game that pay  homage to the S.T.A.L.K.E.R. series such as the anomalies that are in  the subway tunnels, or the fact that you find frozen stalkers on the  surface at one point. The dark is another aspect that you can use to  your advantage. Blowing out lamps, shooting out lights, and equipping a  stealth suit can allow you to play a silent assassin, stalking the  shadows and dropping foes with knives, allowing you to conserve  ammunition.</p>
<p>The  game is not without its flaws though. There are times when outside that  I felt as though I should have been able to go places  but was not able to due to invisible walls. The entire game heavily  limits where you can go, but that is to be expected. Also, some of the  weapons are not as effective as they should be. I should not have to  spend six shotgun shells on a soldier that is standing in front of me.  Balancing like that can be extremely frustrating.</p>
<p style="text-align: center;"><a rel="attachment wp-att-6498" href="http://www.midlifegamer.net/2010/07/metro-2033-pc-review/metro2033-2010-07-11-14-37-41-21/"><img class="aligncenter size-large wp-image-6498" src="http://www.midlifegamer.net/wp-content/uploads/2010/07/Metro2033-2010-07-11-14-37-41-21-1024x576.jpg" alt="" width="614" height="346" /></a>Still, aside from little things like  that, this game is quite an accomplishment. This is the kind of  storytelling that Modern Warfare 2 could not accomplish; a compelling  environment that truly instills a sense of desperation and panic into  the player. One thing to remember though, play this game at night. Make  sure to have the sound up as loud as your living situation allows, and  try to lose yourself in the experience. Perhaps it will eat up as many  hours in your life as it has in mine.</p>
<p>-Matthew S. Toth</p>
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