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Spoiler Zone – Bioshock Infinite Completed

UserPost

11:42
Mar 31st 2013


Type40_Dashboxer

Ep 60: The late show

posts 317

1

Post edited 07:25 – Apr 5th 2013 by GoddTodd


Finished it last night. Wow. The main revelations then (and you really shouldn't look if you've not finished it or haven't played it yet – warning over):

 

* The person you are sent to save, is your daughter.

* The person who locked her up in the tower, her Father, is you.

* Your daughter and all the other versions of her you met, drown and kill you.

* The Lutece twins are the same person, born in different realities.

* There are literally 'infinite BioShocks' as the brief, sweet visit to Rapture, and the sea filled with lighthouses showed.

 

Feels wrong not to have a crack at 1999 mode though….

I'll struggle with that last fight with the zeppelins!

What did everyone else think?

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14:43
Mar 31st 2013


Mr DIR3CT0R

Sunderland

avatar
Ep 78: Banjo String

posts 105

2

Post edited 15:00 – Mar 31st 2013 by Mr DIR3CT0R


There's soooo much more: 

 

 

- Dewitt and Comstock are in fact parallels of our dear Andrew Ryan/ Jack

- Other parallels include Fontaine/Fitzroy, Elizabeth/Little Sisters, Songbird/Big Daddy, Lutece/Tenebaum

 

Though the ending looked sad it actually wasn't, killing Dewitt at that moment in time erased Comstocks existence and therefore the events of the game in which Anna was taken and therefore the Dewitt we know never went to save her and therefore wasn't drowned…the only thing that was really quite sad about the ending was that Elizabeth now and never will exist as Anna will now more than likely grow up to be her own unique person and not Elizabeth.

 

Now one of my favourite things about the ending is the Luteces, through an assassination attempt by Comstock in which their machine was sabotaged they weren't killed but in fact granted the Dr Who style power to travel through time/space and alternative dimensions at will, maybe they are also invincible? I'm just really looking forward to seeing if they are featured in future Bioshock games smile 

 

Theres more, alot more im just getting tired of typing smile

 

 

 

Oh and im trying 1999 mode now, ive just got shock jockey. Its definitely ALOT more difficult than hard but i haven't had that much trouble, dreading fighting the handymen though confused

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14:44
Apr 2nd 2013


Unstoppable Beef

avatar
Ep 95: Red for Dead

posts 22

3

Post edited 07:24 – Apr 5th 2013 by GoddTodd


I finished it yesterday and it totally blew my mind.

The whole Booker/Comstock situation seemed a bit predictable I thought, but it was very well pulled off.

The Luteces are great characters and Elizabeth is such a perfect NPC it's great. I'm going to be talking everyone I meet into boredom for a long time to come when it comes to this game. I know it's still early, but I find it hard to believe we'll get another game as good as this this year.

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20:49
Apr 2nd 2013


craigieh

Manchester

Ep 60: The late show

posts 319

4

Bioshock Infinite is the most well written AAA videogame ever. Despite the expectations of twists and turns, it is a testament to the skill of the writers at Irrational that the 'reveal' is so well hidden, despite the abundance of clues dotted around Columbia. 

I never saw the whole 'Comstock/De Witt being the same person' thing coming, or the use of the tears. Playing through a second time must give some added resonance knowing you are Elizabeth's Dad. Knowing the name 'Infinite' makes it seem obvious in hindsight, but the possibilities are exciting…

It's the kind of game and the kind of ending that is generating a lot of discussion, debate and deliberation, and I'm looking forward to see how the DLC fleshes out and addresses this narrative - I may even buy the season pass.

Strong contender for GOTY already.

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22:27
Apr 2nd 2013


thunder_scat

avatar
Ep 91: Old Spice

posts 44

5

One thing that puzzled me was…

 

How did Booker become Comstock, given how drastically different the two characters are? The best theroy I could come up with was that Booker was never decent at all. One of the early reveals in the game is that Comstock stole the miltary acheivments from Slate. I wonder if Booker followed suit by adopting his sense of decency?? Would be interested to hear what other people think.

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22:52
Apr 2nd 2013


Unstoppable Beef

avatar
Ep 95: Red for Dead

posts 22

6

Post edited 07:23 – Apr 5th 2013 by GoddTodd


Thunder Scat sez:

One thing that puzzled me was…

 

How did Booker become Comstock, given how drastically different the two characters are? The best theroy I could come up with was that Booker was never decent at all. One of the early reveals in the game is that Comstock stole the miltary acheivments from Slate. I wonder if Booker followed suit by adopting his sense of decency?? Would be interested to hear what other people think.

Unstoppable Beef sez:

Well you're right that Booker was never decent. He was a (very effective) killer who faught proficiently at Wounded Knee, and then went on to be an effective Pinkerton agent, seemingly fighting against a cause very similar to that of the Vox Populi. He felt immense guilt about his actions at Wounded Knee and therefore accepted baptism, thus changing his future. Being baptised changed him in that he became a religious fanatic, but it didn't REALLY change him. As Lady Comstock frequently observes, he remained a monster. I love that early on, when Slate accuses Comstock of lying about his success at wounded knee, Booker is at the same time accepting praise from Slate about his own actions there. Of course, we learn later that Comstock is quite right to claim success at Wounded Knee as, in his reality, he was indeed a hero there.

I just read what I just typed and it's making my booze addled head spin, so I'm going to shut up now.

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08:07
Apr 5th 2013


GoddTodd

Emeryville, CA USA

Community Manager

posts 1386

7

I apologize for not cleaning up this thread sooner, but I just finished the game tonight.

I changed the title to be more distinguishable from the other Bioshock Infinite thread.

I did a pass on everyone's messages to strengthen the spoiler security. I'd say it's your own fault for getting spoiled if you've been scrolling through this thread but it is possible to read the first and last messages without actually going inside the thread.
OK, that said…….

 

I think my jaw dropped when I realized I was in Rapture. Did anyone catch the Big Daddy and Little Sister Easter Egg?

I wish the Plasmid machine worked. How baddest would it have been to start another play-though with a few Rapture Plasmids in your arsenal. 

Everyone says the gun ship was hard. Well, it did take me 15 waves of patriots to realize there was another zepplin that needed shooting down, but I thought the Comstock house was harder because non of the enemies had ammo on them. I didn't want to drop my used up hand cannon and shotgun so I buffed the hell out of my melee abilities and plowed through those plaster presidents like a boss.

How did everyone else trick out their potion stats?

I spent most of the game maxing out my shields. I figured, Elizabeth can always throw me Health of Salts in a fight but if you have good shields, you'll rarely even need Health packs.

So, how long did you wait before you gave up the baby?

Did anyone else catch the Easter Egg that the city's composer was stealing music from other dimensions through the tears?
Or when Elizabeth opens the portal to Paris the movie theater has "Revenge" of the Jedi in French on the marquee?

Also, with the last few kinescopes, the director clearly snaps and stops making propaganda in favor of fine art, and his last kinescope is his own snuff film as he jumps off the Battleship Bay Falls.

And lastly, I just love how Elizabeth's design changes through the games development became incorporated in the story. Both in the hair cutting scene and the final multiple Elizabeth's drowning you scene. It would be even cooler if every time you played through the game, she looked a little different. 

 

Anyone else got ant cool observations? 

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16:57
Apr 5th 2013


Unstoppable Beef

avatar
Ep 95: Red for Dead

posts 22

8

How do I insert a spoiler warning? I want to make comments but I'm not sure how to do hide them properly!

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18:27
Apr 5th 2013


GoddTodd

Emeryville, CA USA

Community Manager

posts 1386

9

Highlight the spoiler and then click on the smiley face with the sunglasses.

6th icon from the right.

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19:48
Apr 5th 2013


Unstoppable Beef

avatar
Ep 95: Red for Dead

posts 22

10

Post edited 06:47 – Apr 6th 2013 by GoddTodd


Ace. Cheers matey!

On with the spoilers then…

 

I handed the baby over pretty much straight away. Not because I'm evil, but it looked to me like I'd have no choice. I was so willing to accept the narrative the game was giving me at that point that I just went along with it. Usually in games that have a moral aspect I always go for the heroic choices and get upset if I get them wrong, but I think it speaks volumes about Irrational's ability to create characters and stories that I was perfectly happy to be a drunken loser willing to literally sell his own child. I just wanted to move the story along.

Did anyone else really enjoy the scene with the guitar? I was so taken aback by what was essentially a simple, optional moment of mere seconds in length. I saw the prompt come up and pressed x, thinking I'd just create some tuneless strumming sounds, and what followed was an absolutely perfect bit of characterisation. It was so cheesy but so effective in communicating Elizabeth's purity and innocence. To think it would be perfectly possible to play through the game and never encounter it staggers me.

http://gamercards.exophase.com/345960.png

19:51
Apr 5th 2013


Unstoppable Beef

avatar
Ep 95: Red for Dead

posts 22

11

Argh! I did try to conceal my spoilers, but I'm posting from my iPhone and it would appear the smileys aren't easily selected by my clumsy fingers. I think it's fairly unlikely anyone had read this thread without expecting spoilers, but apologies anyway!

http://gamercards.exophase.com/345960.png

20:20
Apr 5th 2013


craigieh

Manchester

Ep 60: The late show

posts 319

12

The scene with the guitar was one of my favourites. So unnecessary and superfluous yet so vital in creating a bond between Booker and Elizabeth. It also allowed me to take a long deep breath and enjoy the world before going about bringing about it's inevitable destruction. The game is full of small, but profound moments like that. 

 

The Luteces are the key to the story. They have 'created' all of (or maybe most) the alternative universes that exist alongside the one Booker is currently in. It all makes sense when you get a chance to look back at the details. 'He never rows'. The coin tosses. They have put Booker through this 122 times before, all with different outcomes, different futures, but the same constants – a lighthouse, a girl, a city, a man. This echoes the plot of Bioshock 2 and hints at the 'alternative' nature of Rapture. 

I'm not really a fan of the whole alternate dimensions concept, as it can ret-con past events and wipe whole slates clean, giving writers, easy out. But Irrational treat it very well and use it as a tool to service their story of redemption, the sins of the past and the natures of narrative, story and memory.

 

The more you reflect on the game, the better it gets. Most of the time, you see a game's flaws and inconsistency's after the fact. Infinite just benefits the more you dissect it; it will go down as a classic.

http://gamercards.exophase.com/5109.png

00:00
Apr 15th 2013


munkimatt

Ep 77: Blue Oyster

posts 114

13

Just finished it now and…

 

Started reading through the Neogaf thread on the game. The fact you can hear the Songbird in the original Bioshock has BLOWN MY TINY MIND.

Also, that end battle was bloody hard!

21:15
Apr 15th 2013


Daly-is-Maverick

Hyrule

avatar
Ep 81: How to look good naked

posts 89

14

Finished this today and a few things are going through my mind nothing massive though but.

 

 

If Booker is Comstock and Comstock is Booker then why did Comstock take Bookers child from another plain?

 

Slate knew who Booker was but said Comstock wasn't at wounded knee?

 

Did you take the cage or the bird at the beginning what was the difference?

 

Lutece siblings are from different places but why only two of them?

 

23:08
Apr 15th 2013


Type40_Dashboxer

Ep 60: The late show

posts 317

15

To answer Daly-is-Maverick's points, I think:

 

If Booker is Comstock and Comstock is Booker then why did Comstock take Bookers child from another plain?
Because Comstock couldn't have children. He was sterile through overuse of the tears, that were originally discovered by Rosalind Lutece. But he needed an heir and found a version of Booker, (the person he was before he went to Columbia, got baptised and became Comstock) who had had a child.

Slate knew who Booker was but said Comstock wasn't at wounded knee?
Booker also said that Comstock wasn't at Wounded Knee. He wasn't because he hadn't become Comstock yet.

Did you take the cage or the bird at the beginning what was the difference?
There's no difference. You're on a set predetermined path. The illusion of choice almost. It's the same as when you get to choose:
Whether or not to throw the ball at the couple
Whether to shoot the bloke in the ticket office or get stabbed in the hand
Whether or not you let Slate live

It's fatalism – the heads or tails bit early on shows that it's always heads.

 

Lutece siblings are from different places but why only two of them?
They are the same person. Rosalind was born Robert in an alternate world. There are only two of them, but they exist in all alternate worlds because the tear machine was sabotaged by Fink on Comstock's orders, and they were presumed dead. I think.

 

That's my interpretation. It's still a bit of a head scratcher. Just give me my DLC already!


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23:16
Apr 15th 2013


Daly-is-Maverick

Hyrule

avatar
Ep 81: How to look good naked

posts 89

16

Ah yes I remember the sterile thing now.

 

Thanks for clearing that up.  Any news on when DLC is and what it entails?

23:23
Apr 15th 2013


Type40_Dashboxer

Ep 60: The late show

posts 317

17

Post edited 23:24 – Apr 15th 2013 by Type40_Dashboxer


I didn;t say anything I wrote was actually right – don't take my word for it!

 

Rumours abound that it's the story of Songbird (criminally underused I thought, especially after showing what a threat it was during the early trailers) or it might be Daisy Fitzroy's story.

I would like it to be a day in the life of one of those bloke's that rub the vending machines in Finks factory. oh-yeah

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23:33
Apr 15th 2013


Daly-is-Maverick

Hyrule

avatar
Ep 81: How to look good naked

posts 89

18

Did anybody else see Vigors as an optional extra rather than a necessity?  By the end  of the game I only found myself using 4 (bronco, Shock Jockey, the pushy away one  and possession)

22:47
Apr 19th 2013


Unstoppable Beef

avatar
Ep 95: Red for Dead

posts 22

19

I think the vigors are potentially a deep gameplay mechanic, but I don't think the game forces you to use them enough. I did my first playthrough on normal difficulty and used shock jockey and murder of crows almost exclusively throughout. I love watching people's heads explode when you've just shocked them. That will never get old. I did a second playthrough on hard and found that possession became indispensable. Later on in the game return to sender also became invaluable. I really struggled on the final battle but as soon as I started using possession and return to sender traps I finished it on my first try. I'm about to go for playthrough 3 on 1999 mode, so I'm interested to see how I end up using vigors there.

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16:46
Apr 21st 2013


Oli-1977

MLGX Completionist
MLGX Completionist

posts 655

20

Post edited 16:55 – Apr 21st 2013 by Oli-1977


Finished the game …. about 30 min ago.

 

I am very disappointed. And I am still trying to put in words why.

 

The mechanics: The thing I hated was the fighting. It felt like Doom , Wolfenstein. A room of enemies… need to killed to progress. I felt so old. In the beginning it was cool, with the vigues and div weapons. But not only half way it was just boring. In the end of the game it was aggovating(defend the zepplin). 

The other mechanic which just was leasy was that you had to walk the same zones OVER and OVER again. OK they were slightly diffrent, but not diffrent enough to just feel like a cheap design choice.

 

The story… without spoiling it. I feel burned out after seen LOST (and was BERTAIED with the end) and by excident have seen LOOPER (the movie) just some weeks before, that pullt the same BS. The half truth and the oh so many questions that NOBODY even care to ask for an answer. And the end ….

Game series like Legacy of Kain should be mentioned here that pullt a much better story and that over multiple parts and spinoffs (Soul Reaver).

All in all it was an "OK" story… but it really didn´t invent the wheel…it all felt like been there done that…and I saw the end coming ….

 

I do not want so say the game is bad in any way, I loved the first hours exploring everything listing to every conversation. But it does not reach the hype it got.

In the end I see a mediore game. That maybe 10years in the past might have stunned me, but today no … I am happy it is done.

 

I have loved Systemshock and Bioshock. Maybe the formula doesn´t work anymore on me.

 

Best regards

"meh" Oli

 

P.S. I also disliked how little the Songbird was "used" as a plot device. After the E3 reveal Trailer we all saw,

I totally thought him to be of importance and not just "a tool". Ah well there is still DLC comming……

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