REVIEW - Catherine - Click Here
Have you heard... - iTunes best kept secret - Click Here
PODCAST - Late to the Party Archive - Click Here
REVIEW - Soul Calibur V - Click Here
What's in Store? - Come take a look - Click Here
VIDEO FEATURE - Antman Rages - Click Here
SOCIAL - All the ways to keep up to date - Click Here

Being a part of Midlife Gamer could not be simpler.

Register and start contributing now!

Login

Forum

 
You must be logged in to post
Search Forums:


 






Minimum search word length is 4 characters – Maximum search word length is 84 characters
Wildcard Usage:
*  matches any number of characters    %  matches exactly one character

OnLive launch

UserPost

16:50
Mar 11th 2010


Freebird

Member

posts 256

1

Post edited 17:06 – Mar 11th 2010 by Freebird


OnLive launches on june 17th in the US.
Can´t wait to see how that goes.

I couldn´t be less interested in cloud gaming. You don´t actually own anything like a disc (or even a download),

yet you pay for stuff. You are relying on the internet, when it´s down= no gaming.

Plus when the company goes bankrupt, all your games go with it.

What do you think?
Is it gonna kick ass or will it flop?…

http://blog.onlive.com/2010/03…..-near-you/

17:09
Mar 11th 2010


antman

Member

posts 690

2

Has anyone sen any figures relating to the download/upload demands of this?

17:17
Mar 11th 2010


Cernunnos

Birmingham, UK.

Half Arsed Gamer

posts 1679

3

Post edited 17:23 – Mar 11th 2010 by Vampire Azrial


It's only gonna be like being a member of a video/games rental company like Lovefilm, you will pay for the rental of the games (or buy them), and you also pay for a monthly subscription, so I can see it doing great in that aspect, and you won't even need a kick ass PC to play top end games, as the OnLive box handles everything, but I believe you have to pay for the box, so if the company does go bump, you end up with a useless box, but same could be said with any console, when it's dead, it's dead, except with those you can still play all your old back catalogue. But as long as OnLive don't charge silly money for monthly sub, games and for the box, I can't see them going bump, as a lot of publishers like the idea and are getting on board, as it's pirate free, so it means more money for them too. Antman I believe it streams the games in real time, so no download or upload is required, as all the games are kept on their servers, and you connect and play of that.

 

    Master of speling mitakse

17:19
Mar 11th 2010


Freebird

Member

posts 256

4

The base month-to-month service fee is $14.95. Loyalty programs (e.g. multi-month pricing) and other special offers will be announced by the start of E3. The first 25,000 qualified people to register on the OnLive Game Service will have their first 3 months’ service fee waived. You’ll find all the important details here, and note that the service fee does not include the purchase or rental of games. Included in the monthly service fee are OnLive-exclusive features such as instant-play free game demos; multiplayer across PC, Mac and TV platforms; massive spectating; viewing of Brag Clips™ video capture and posting; and cloud-saving of games you’ve purchased—pause, and instantly resume from anywhere, even on a different platform. Also included in the monthly service fee are features you’d expect from standard online games services such as gamer tags, user profiles, friends, and chat.

17:53
Mar 11th 2010


patwin

n ireland

Member

posts 269

5

Post edited 17:55 – Mar 11th 2010 by patwin


its go a fail cant see now it will keep up with slow internet speeds and u never own youer games in anyway

18:21
Mar 11th 2010


Cernunnos

Birmingham, UK.

Half Arsed Gamer

posts 1679

6

You can buy the games as well, but if the company goes bump, I expect you loose them, hopefully they wont charge silly money Sony PSP/360 Classics prices, by all rights they should be cheaper.

 

    Master of speling mitakse

18:44
Mar 11th 2010


antman

Member

posts 690

7

Until the nationwide rollout of the 21CN network, I can see this being a load of crap to anyone not living in a major city.

18:51
Mar 11th 2010


Adamski UK

Warwickshire

Community Manager

posts 1238

8

Hotels?

Some Hotels have shitty games on their TV to amuse (after you've watched the five minute preview Wink of other channels).

So this might be an option for them…mmm…but if one is an avid gamer, one may already have a mobile gaming device. So perhaps not.

Brag Clips? Great idea! Why PLAY games when I can watch OTHER PEOPLE playing!? Fantastic….Confused

Gamertag : Adamsk UK

We don't stop playing because we grow old; We grow old because we stop playing.
MidLife Gamer YouTube Sexy Quiz

23:53
Mar 11th 2010


Dan

New Member

posts 93

9

Obviously i'm an old fashioned sod being on this forum, but i like to own a product when i pay out money. If i own it, it's mine, i can lend it out, keep it for years like i did with my old snes collection, or flog it on eBay. If they offset that loss of ownership with much cheaper prices then maybe i'd consider it, but it sounds like they're going the digital media route of charging people the same price as physical media and pocketing the profit themselves.

The whole convenience doesn't matter to me much either. I enjoy browsing around the videogame section in walmart or wherever, and finding some great game at a stupid low price. I enjoy running my entire movie, music, podcast and tv collection through tversity on the PS3. I enjoy the buzz around new console releases and all that funny fanboy shit.

Thing is, if it did take off and in 10yrs everyone is gaming remotely over the internet, then we'd end up with the same situation as we have now. They'd slowly introduce tiers, claiming they need more money for faster processors and servers, and only top tiers would get the latest games. For decades people have paid a premium to have the latest games, and they're not going to piss away that potential profit. New tech, same shit, only you don't own what you pay for.

09:35
Mar 12th 2010


FullSpecWarrior

New Member

posts 57

10

The fundamental problem is that this won't even work. And by that I mean that playing a game on OnLive will be nothing like playing it on a top tier PC at all. The majority of people will get SD resolution (they've already said this) and if your connection is fast enough you'll get 720p with compression artifacts so essentially the game might be running on kick arse rigs but the appearance to the user will be like that of an aging PC with the settings on low. There will be noticeable lag between your input and an on-screen reaction to that input and people won't accept it. This might just about work over a LAN but not the internet. I mean, FFS! We get lag on games as it is and that's just from sending tiddly little bits of data between clients.

If I'm wrong the someone there sold their soul!

Chuck Norris has reached the World of Warcraft Killscreen

10:38
Mar 12th 2010


Cernunnos

Birmingham, UK.

Half Arsed Gamer

posts 1679

11

From the video presentations I've seen, there is no lag, I've saw them playing Burnout Paradise and Crysis both on full detail, and both running at full pelt, so they've worked out all the issues, it has taken them about 10 years.

 

    Master of speling mitakse

11:21
Mar 12th 2010


FullSpecWarrior

New Member

posts 57

12

Yeah I saw that presentation too. It was on a LAN and you can't tell if there was any lag unless you had the controller in your hands really. I mean, if they have actually done it then hats of to them but I've seen screen grabs of the images in Far Cry on that system and there was nasty compression going on.

Chuck Norris has reached the World of Warcraft Killscreen

11:22
Mar 12th 2010


Phizzy

Staffordshire

Forum Tech Lord

posts 1659

13

They've said their compression algorithm gives video that looks fine in motion but horrible in screenshots, based on how the human eye works… Apparently.

11:48
Mar 12th 2010


FullSpecWarrior

New Member

posts 57

14

I just can't understand how they've managed to overcome so many obstacles:

High definition video that streams perfectly with no stuttering? Someone tell youtube how to do this

controller input -> box -> internet -> server – process in game -> render -> compress -> internet -> box with no noticable lag? Impressive!

Who knows, amazing tech for sure but I just don't see people realistically playing fast paced games e.g. FPSs, Street Fighter etc. Some stuff like LucasArts adventures would work well I guess laugh

Chuck Norris has reached the World of Warcraft Killscreen

22:50
Mar 12th 2010


Dan

New Member

posts 93

15

The guy behind onlive has fairly significant experience in streaming video over the internet, but i've still not heard of top quality HD movies being streamed online and would have thought they'd have licensed this tech out to stream movies before bothering with the hassle of games.

http://en.wikipedia.org/wiki/S…..ve_Perlman

23:32
Mar 12th 2010


Cernunnos

Birmingham, UK.

Half Arsed Gamer

posts 1679

16

Yeah it was the guy who created Quicktime wasn't it? I doubt we're ever gonna know if it works or not until it's launched, I also doubt we'll ever see it over here any time soon, if at all.

 

    Master of speling mitakse

13:54
Mar 16th 2010


yeti

New Member

posts 72

17

Post edited 13:54 – Mar 16th 2010 by yeti


Even if they have the technical stuff sorted, im confused as to whom exactly is actually going to be interested in this for these prices

And given they have not released pricing for actual games yet, sounds worrying to me


"We're in a sticky situation all right. This is the stickiest situation since
Sticky the Stick insect got caught on a sticky bun." — Blackadder

15:53
Mar 16th 2010


antman

Member

posts 690

18

Yeah, what was it, £10 a month subscription without any of the games.

Another figure I heard banded around was you need at least 5Mb downstream to get HD gaming.

The controls signal would be a fraction of that, typically around 5kB/s would suffice for a single player game, up to around 35kB/s for multiplayer.

17:02
Mar 16th 2010


Phizzy

Staffordshire

Forum Tech Lord

posts 1659

19

Because you press a lot more buttons when you're in a multiplayer game?

17:20
Mar 16th 2010


antman

Member

posts 690

20

Post edited 17:21 – Mar 16th 2010 by antman


Yup, teabagging is also a major factor.

Oh hang on, I thought of something, that increased figure for multiplayer shoudln't apply as its not your computer receiving info for other players movements, that'll be kept serverside with the rest of the processing.

17:25
Mar 16th 2010


Phizzy

Staffordshire

Forum Tech Lord

posts 1659

21

Yeah that was my point bro I just didn't say the words!



About the Midlife Gamer Forum

Forum Timezone: Europe/London

Most Users Ever Online: 90

Currently Online: Tepic
15 Guests

Currently Browsing this Topic:
1 Guest

Forum Stats:

Groups: 2
Forums: 8
Topics: 2580
Posts: 34474

Membership:

There are 1157 Members
There have been 4 Guests

There are 5 Admins

Top Posters:

Cernunnos – 1679
Hugo Rune – 1667
Brother Brown – 1638
Mesozoic Prinny – 1301
Adamski UK – 1238
guernica2 – 922

Recent New Members: systems, diablos79, munkimatt, Bigpants, THEWHlTELlGHT



 
subscribe to our rss
 

Website Design Derby by JWP Computer Services Ltd - © Copyright 2012

Midlife Gamer - Powered by WordPress