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Septembers GOTM – Assassin's Creed

UserPost

22:38
Sep 8th 2011


DiscoBeaver

Cheltenham

Member

posts 309

1

So it's been announced and you all saw my face……..beard an all.

 

Have fun with this one and remember our favourite view/opinion/thought gets the chance to win next months GOTM.

 

GET TO IT!thumbs-up

 

You're so wise… Like a minature Buddha covered in hair!

00:03
Sep 9th 2011


DarkMintyBadger

Chester, UK

New Member

posts 11

2

I had this on day 1 ad loved it and then bought it again awhile ago and fell back in love with it, its the game that started it all and had the best stealth mechanics i had ever seen.  I suppose that it had its faults, the load time might be a bit long in places and when you are not in the Animus its dull as hell but it had a great story and one of the best game conspiracies I have ever seen.  I think that this has to go down as a console generation defineing game

08:30
Sep 9th 2011


Lucien21

Scotland

Member

posts 129

3

Post edited 08:33 – Sep 9th 2011 by Lucien21


This was my review when it was initially released. Way back in 2007. It's interesting to look back at what I thought about it at the time.

 

Today you can see how influencial the game has been with Prototype, Infamous and the games own sequels taking the template and improving on it ten fold.

 
Assassin's Creed

Extremely nice graphics with the odd problem (PS3 version froze like a deer in the headlights far too often for my liking), the animation in particular was superb.

A truly amazing sense of freedom within the 3 main cities, it is a never ending joy finding ways to clamber up buildings and jump across rooftops. Trying to find flags etc. The crowd mechanics are handled very
well and the chase scenes through the streets and over the rooftops is exhilirating.

A decent script which is tied together at the end, but leaves it wide open for a sequel.

The major problem I have with the game is that the missions are not varied enough. By the
end I was seriously bored of the same types of eavesdrop,beat up or pickpocket missions. They were fun for a while but they start to grate. I also got a bit tired of the same responses to the save citizen missions.

The combat was fun and esp towards the end you were thankful for the one at at time attacks. The difficulty curve in combat seemed to be fairly flat until level 6 and then went through the roof at times. (The assassination in the Graveyard towards the end caused my PS3 controller to fly across the room and hit the wall. Now it has
something rattling inside it. Paul)

Anywhoo it's a long winded way of saying that Assassin's Creed is an extremely enjoyable game that is seriously let down by repetitive missions and lack of variety.

Close, but no Bioshock.

8/10

http://gamercards.exophase.com/108563.png

21:36
Sep 9th 2011


Silent Otto

New Member

posts 88

4

Hi all

 

I got half way through on the 360 and as ever never completed it.  I needed an excuse to stop grinding Eternal Sonata, so I will go back and visit it again, try and get some more achievements.  Main snag was the collect stuff, especially that pillar with the flag where I died for about 2 hours before realising I needed to gain the ability to hang off ledges. Oh and a glitched achievement that meant if you skipped a cut scene, you missed it. I really like the animations when fighting though, it was pretty awesome and had a good storyline.

 

One question which versions better 360 or PC?  I might do it on 360 for the achievements – I want to try and break 20k before i die.

 

Cheers all

 

Otto

00:46
Sep 10th 2011


Silent Otto

New Member

posts 88

5

Back in the saddle, gone back to the start as I last played it in June last year and got up to memory block 5 but did not complete.I remember getting all the flags, and that was pretty time consuming. I have 13 more achievements to 1 k if. My initial impression is that the game visually has aged really well, and the movement is really fluid, I do remember that it gets very repetitive later on. I also remember that the AI is not too smart, you can pretty much make a pile of bodies and just keep blending and you'll be fine.

I cannot understand why if you are such a nails, uber assassin who kills in the bat of an eyelid that you never learned to swim. That was particularly annoying. However, the kill combos do make you feel pretty kick arse. I'm mid way in memory block 2 and I'll let you know how it's going. I have also downloaded it on steam, and will see if there are any good mods out for it.

The best MOd I can think of would be one where instead of people saying ' what's he doing, when he climbs a building' you have various voices shouting ' get down you daft bastard ' or 'oi fuck face, what you doing up there', it would make me laugh anyway

Otto

20:24
Sep 10th 2011


Games247

Glasgow

Member

posts 137

6

Dont get me wrong, I love the idea of the GotM but this choice does nothing for me.

AC promised lots but never lived up to the build up, it has been surpassed by sequels that don't have the fundamental flaws of the original.

I simply cant bring myself to revisit this game!

23:55
Sep 10th 2011


Silent Otto

New Member

posts 88

7

I think it was good for it's time, and to be honest is still good today, but if you compare AC with say GTA IV, it's like comparing a model T ford with a Ferrari (comparing technical advances) I think you do the game a disservice when you say it promised lots but delivered little, get in your car reach 88 mph and scrap all the recent stuff and it is pretty good. It had a story, the graphics were good and the gameplay, (ok it was repetitive) stands up today. Look at other stuff from 2007 and compare like for like.

If AC was so bad, there would not have been a Revelations. There have been numerous sequels and they are all spawned from the original, Ubisoft have learned on each game, but without AC we would not be waiting in anticipation for Revelations. The model T isn't as fast as your car outside your house, but given the opportunity, wouldn't you like to say to your kids you've driven one?

16:21
Sep 11th 2011


Games247

Glasgow

Member

posts 137

8

Thats the thing, the idea was sound, the time and place were conducive for good story telling but the execution was off the mark. I didnt enjoy the experience at the time and its not going to hold up for anyone who has played any of the sequels. I think that the GotM should be used to bring games to the attention of people who may have missed them the first time round, essentially unearthing gems that slipped under the radar.

19:07
Sep 11th 2011


Baron Von Pleb

Sheffield Sex City

Community Manager

posts 517

9

Games247 said:

 I think that the GotM should be used to bring games to the attention of people who may have missed them the first time round, essentially unearthing gems that slipped under the radar.

Maybe this did miss some people by…

12:52
Sep 12th 2011


Games247

Glasgow

Member

posts 137

10

Baron Von Pleb said:

Games247 said:

 I think that the GotM should be used to bring games to the attention of people who may have missed them the first time round, essentially unearthing gems that slipped under the radar.

Maybe this did miss some people by…

That is true but I think people who wanted to play this game would have done so by now……

Not trying to bring anyone down on this, just my opinion

19:03
Sep 12th 2011


Silent Otto

New Member

posts 88

11

So I've done my first 4 jobs, and it's all coming back to me. It is getting very repetitive and now that I've got most of my powers back, the guards are not really a problem, stealth isn't really required because I can kill 26 guards without breaking a sweat. The game is now very easy and consists of climb tower, synchronise, save civilians, listen/pickpocket/collect, assassinate, rinse and repeat. I am finding stealth assassinations pretty much impossible because it seems that most of the jobs have a movie that finishes with you being detected.

The game is good, but I'm now at the stage where I can only play it for an hour or two at a time.

Otto

15:28
Sep 13th 2011


Silent Otto

New Member

posts 88

12

Well I think I've sussed it, I've now done seven assassinations, but I don't feel like an assassin, I feel like a butcher. If you play a hit man game, you know the planning, the stalking , the patience. With assassins creed you get none of that, and the fact that Altair is now at level 8 means he I nigh on unstoppable, you can kill 30 guards without breaking a sweat, the 'blade in the crowd' line is ridiculous as you invariably leave a trail of destruction and assassination behind you.

Some of the informant jobs are time silent kills, and these add tension, but when you know your way around the game you can stab somebody in the middle of a street next to another guard, and get away with it. You become almost godlike in your abilities, and the problem is that being god gets boring. There is no tension when the alarm is raised because you can wipe out the whole town guard If it wants a shot at the title, and when you get bored with that – jump in a haystack. Reset the alarm everybody is happy.

I have now got further than ever before, and whilst I still think it's a reasonable game, I can understand why I normally have stopped a this section. The graphics are occasionally clipping and the camera controls can be a bit annoying at times.

I tried it on the PC where the graphics are better, but playing it with keyboard and mouse is for masochists.

So I'll keep posting and let you know if I fall in love with it again.

17:41
Sep 13th 2011


GoddTodd

Emeryville, CA USA

Community Manager

posts 792

13

I agree that the game is repetitive, and after I lost my game save the first time I played it halfway through, I just couldn't be bothered to go through all that again. And for what it's worth, the plot was so simple that the second game was able to catch you up with minimal exposition.

That said, I still think this game deserves it's due because of it's inovations.

The initial thrill of doing all that climbing and jumping is what sold that game.

And personally, I rather like the complex fighting mechanics of the first game. I haven't had much of a chance to fully revisit the fighting on the console but I remember loving that I had a wealth of different types of attacks the first time I played it. Refresh my memory but can you even do that sand in the face moce in the later games?

And the Animus idea is inspired. The whole idea of virtualy playing a historical character and avoiding comming "out of synce" is one of the best explinations for gameplay mechanics I've ever seen. The whole concept of respawning is something that takes me out of feeling emersed in the experiance of the character, but "resyncing" with a historical character's destiny is a much more fullfilling explination for respawning and repeating failed missions. In the past, your ancestor didn't die at that period of time, or had succeded in that mission, therefore you need to rewind the genetic memory just a tad to resync the recording. Sure, it's total science fiction but it's a hell of a lot more believeable than a clone regeneration station (How come the badguys never get regenerated clones? Wouldn't that be interesting if in a game like, say, Borderlands, you had previous bosses you've killed hunting you down for revenge? Like, you're almost to the Vault and you happen to run into Sledge, and he want's his damn shotgun back! Of course you'd be so overpowered by then that you could make quick work of him, but it make the whole cloning station concept much more believable. Suffice it to say, the Animus is one of the best explinations I've seen in a game for laying out the story and gameplay mechanics and Assassin's Creed 1 should get credit where credit is due for comming up with that concept.

14:17
Sep 15th 2011


Silent Otto

New Member

posts 88

14

So that's it assassins creed completed, about 4 years behind everyone else but perseverance pays.

If you felt a disturbance in the force at about 1400 that was when I realised I had collected 99 flags in Jerusalem but didn't know where the last one was, 2 more achievements until I 1 k it, so being the sick OCD bastard that I am I a, now going around Jerusalem again.

Top tip either use an iPad or a laptop for the flag maps.

Next post will be my final review and yesterday's podcast is luring towards pulling mirrors edge of the POS.

Otto

17:55
Sep 15th 2011


Cynical Hunter

Member

posts 111

15

As much as I enjoy the series, the combat to me has always appeared to be a bit stunted with the way enemies attack you one at a time

 

http://www.cad-comic.com/cad/20100326

 

This comic express how I felt about the combat better than i could ever put into words.

21:48
Sep 15th 2011


Silent Otto

New Member

posts 88

16

The Review.

Firstly a couple of caveats. I am a mediocre gamer to say the least, and am not a wizard at computer games. Secondly, I have not played any of the successor games, so some of the faults identified may have been rectified in later games.

Assassins Creed is a third person open world game published by Ubisoft. In the game you are Desmond an ancestor of an assassin called Altair, who is the main character through whose actions you play the game. Using a machine called the animus, Desmond 's DNA is interrogated for the memories of his ancestor. This ancestor lived in the 12th century and therefore the game is set during the crusades in this period. Folliowing a failed mission, Altair is stripped of his rank and abilities and given the job of assassinating nine people. The game has a very large open playing space, with a central area of the kingdom, linking together the three cities of Jerusalem, Acre and Damascus.

Ubisoft must be commended on the size of these play areas, the cities seem to be historically accurate and the feeling of jumping from roof to roof or climbing a high point is exhilarating. The high points actually give you the feeling of scale as you climb to the top of the tallest building. The missions start with Altair being given his mission and being despatched to a city. On arrival Altair has to climb to the top of a tall building and synchronise his map. this will show him the location of areas in the locality, to which I will return. After meeting at the Assassins bureau Altair is normally given 6 missions which are the prep work prior to conducting the hit, normally only 3 missions need be completed. These side missions are split into pickpocket, eavesdropping, informer and interrogation. The eavesdropping missions are a waste of time as all you have to do is sit by a bench and listen, there is no stealth and one wonders why this type of mission is included. The tutorial states that interrogations should be conducted away from the public, but punching the target in the middle of the street starts the missions and no one interferes invariably you win and you get the info, normally finishing by killing the target. The fact you've just beaten a bloke up in the middle of the street and stabbed him in plain view of the guards doesn't alter the AI and you just walk away. The pickpocket missions are frustrating, as you either get bumped by a nutter or waylaid by beggars but you will always pick the targets pocket. The informant missions involve either collecting flags or conducting stealth assassinations within a time limit. These are quite nerve wracking as if you've killed 3 targets with 2 minutes left you can't risk drawing attention to yourself or you have to restart the mission. The streets are populated by thugs, beggars, mad men and guards. As s sidequesr, you can save citizens being bullied, this helps later as the citizens will hinder guards following you. The saving citizens becomes very repetitive, you can normally kill 2 guards before the other one raises the alarm, so all of these degenerate into fights, which you always win. This is the main problem with the game, and a hit man style notoriority counter would improve the game by preventing the wholesale massacre of groups of guards where there is no consequence. The invincibility of Altair and the ability to redo any mission take away any feeling that their is a consequence to your actions, and this takes the fun out of the game. You never feel, if I mess this up it's game over, you think if I mess this up I'll restart, OK you can do this with any game but the linear nature of the game could have been improved. You mess up mission x and therefore mission y isn't available. You work for the crusaders, or you work for Saladin give the player the choice.

The story is good, though cliched at time, and there are twists. The ending is left open for the sequel. The achievements are fair, and the collectables give the game some continuity, but don't even consider playing it without maps. Trust me I've been there. The PC version looks much better ( I'm running it on a 9600 graphics card) but it needs a wireless controller, and it also has no achievements. The achievements keep you hunting in the 360 version, however with no achievements in the PC version there is little incentive to go back to it. There is 1 mod for the PC that improves the already good graphics.

So overall, not a bad game. Very repetitive with a flawed combat system, however beautiful to look at with an engaging story line.
2 more achievements and a game leaves my pile of shame, cheers guys.

Sorry if it's too long.
otto

12:01
Sep 19th 2011


DigitalPariah

Caithness, Scotland

MLGX Completionist
MLGX Completionist

posts 131

17

I first have to say, I love the Assassin's Creed series but there were a few flaws with the first iteration.

 

As such, rather than tarnish my view of this game, I am going off my memory (failing though it is) of the game when I got it when it was released on the PS3 in 2007.

 

I'm thankful that they declared an overarching storyline across a trilogy of games before the first game was released, as it was one of the main selling features for me on ACII as I wanted to know WTF happened after the climactic end of the first game.

 

So, first off, this game was graphically leaps and bounds ahead of the competition, matched in my opinion by only 1 release at around the same time, Uncharted: Drakes Fortune.

 

The draw distance from your viewpoint perch was phenomenal, and the character models were outstanding.

 

Gameplay was a mixed bag for me.

 

The one at a time mentality of the AI, broke the illusion of combat consistently, but the flow of the combat, again looked beautiful.

 

The stealth sections of the game, where you pickpocket/eavesdrop/interrogate were perfectly balanced, but after the 3rd/4th assassination mission these were sickeningly repetitive, to the point I would do the minimum required to allow me to undertake the REALLY fun bit, of trying to assassinate my main target with as little notice as possible.

 

This was not always possible, but good use of stealth attacks on guards prior to going in for the big kill, would enable a quick exit and always gave me that satisfied feeling of a job well done.

 

This did not always go to plan, as most people would expect, and I found myself on several occassions hoofing it from rooftop to rooftop trying to shake the guards. At one point I vaulted the rafters in the marketplace 3 times in an almost infinite loop, which would have made anyone watching the animus think it was stuck in a perpetual loop. 

 

The underlying story, was interesting and confusing in equal measure, but written very well, and both of the major questions left at the end of the first in the series drew me inexorably to the sequel.

 

Another thing I would add, is that the horse physics of this game was simply outstanding at the time. A few games have done it better now, (RDR) but the control of the horses between the main cities was a joy to undertake.

 

Overall I would give it an 8/10.

 

Although repititive, this was a fantastic opening to a series that so far has spanned 9 games, several books, several graphic novels and at least 3 short films, and I would be very surprised if it does not spawn even more in the years to come.

16:31
Sep 23rd 2011


SiStevens

John o'Groats

New Member

posts 57

18

Before we begin our Gaming, I would like to say a few words. And here they are:

 

Ok so before we begin we need a little pre-gotm to give you a little back story to where I was at last month.

 

The long story short last month’s game of the month was a huge miss for me because I was in the middle of the biggest gaming funk of my life.  I could always find something I wanted to play more.  Well I say play, I mean hate on more. Jeez, I could nitpick on games so much that I hated everything

 

How to train your dragon – repetitive

 

Fecking Tiny Tower – Dear God save me now – finished, ok this raises an interesting question, I have just spent  10 minutes trying to think of the word to signify that you have completed a game centre game, platinumed…..taken, cheevo’d……taken, I’m going to suggest pipped, as in the seed of an….aaaahhh see what I did there – #ItsStillAllDarensFault

 

Fifa 11 – Controls are just wrong, different, no likey

 

Fight Night Champion – 1st amateur fight just annoyed me to hell as I couldn’t last the 4 rounds and I wanted to just knock the guy out

 

Farmville – It’s never so bad that you resort to this

 

F1 2010 – Round and round we go and round and round we go and round and round we go, change tyres, round and round we go, round and round we go

 

And then the good lady came forth with words of help and wisdom – “Why are you playing all the games that begin with F, is your gaming sponsored by Sesame Street at the moment”

 

You also need to know that if I am playing games at night I tend to play without volume so I can hear the little one and I have no headphones (Oh Yes, I am an online gamers’ dream partner ain’t I). 

 

So then I made a decision, I would lock all my games away apart from Fifa 11, Fight Night Champion, and only play that and whatever the rental company sends me, I mean we have some immense games to look forward to and I have put everything on Low priority apart from these new releases so I should have tremendous gaming to look forward to right? Wrong.  Please see http://bit.ly/pgconP for details.

 

This was 2 days before the GOTM was announced and NOW I have to finish Ice Age 3 before I can get my hands on the game of the month.  This could be a bad one this time

 

Week 1 – Subtitles? We ain't got no subtitles. We don't need no subtitles! I don't have to show you any stinkin' subtitles!"

Well completing Ice age 3 wasn't as painful as I imagined and most importantly I finished it so I could unlock ma booty chest and get Assassins Creed out

 

So the set up is as it always is.  The good lady is watching some inane American TV show with a catchy theme on her laptop and I have no sound on my ps3.  So first things first let's turn on the subtitles.

First lesson you learn with Assassin's Creed is that after 5 minutes of perusing various menus it becomes obvious that subtitles were not an option.

So I began soundless and began my tutorial with all instructions clearly on my screen, this isn't bad I thought – I don't need subtitles.  This thought although waning at times continued until my character was nerfed and I lost all abilities.  Damn it, I must have done something wrong or missed something, I’ll restart again tomorrow.

 

In-between the last paragraph and this, the good lady went out and bought me a Bluetooth headset so I could listen to my game I was playing.  So I paired it up with the PS3 and got it all working and was ready to play the game again and then I discovered that a Bluetooth headset will only let you partake in in-game chat via the headset and the game sound has to come out the TV.

 

So I play again without sound, blah de blah blah get nerfed, think I have done something wrong rage quit etc etc

 

This is where we can enter quote of the month entry 2.  "Honey, if I plugged in my laptop headset into my laptop to listen to my programme could you not just turn the TV up", yes, yes I would but when did you get a headset? "Oh I bought one at the same as your Bluetooth headset"

 

So now I have sound I realise I missed nothing and did nothing wrong I got nerfed purely because the story dictates that you have to be.  I have replayed the tutorial and first section of this game three times for no reason but it also doesn't explain that weird arse distortion when I'm not in the anumis.

 

And thus begins the theme for week 2

 

Week 2 – Do you ever have déjà vu, Mrs. Lancaster?

 

Ok this game does look nice, in fact the good lady asked when I booted up the game this week and was just letting the title video play she actually asked "what are you watching, I thought you were going to play a game" and my god I think I have lost about 3 hours in the last 2 weeks climbing up towers and watching the "Michael Bay" style pan but that was before I knew that I actually had to do that to progress the game.

 

So I have been given my first assassination mission and I have been a good little assassin and completed all of the set tasks to get all of the quality information required to send the target into an everlasting sleep.  I watch my target from afar, gradually getting closer and then I'm in and I get the kill, time to make my escape.  Now this is where it went a little pear shaped for me.  It's as if by completing the kill both my PS3 and I went for a few drinks because both the controls and the AI just seemed to go to pot.

 

Buttons stopped being as responsive as they were before the kill resulting in me running around the block of houses 5 times whilst trying to perform a number of jumps, grabs and swings to make my escape. It is at this point where the funniest moment of playing this game happened.  My game turned into the Bugs Bunny and Elmer Fudd show.  Before you start thinking, seriously Si you HAVE been drinking let me explain.

 

In order to make my escape I knew I had to break the line of vision between me and the guards, so I spot a nice escape point.  In this case a high wall with beams leading to a building that I can scale, so I run at and jump onto the wall.  In a moment of too much button pushing I jump off of said wall before I have a chance to position myself to grab the beam so, for the benefit of those who are not keeping up the scenario is as follows

                                                                       ME

————————-       ————————————

                                                                     G    G

                                                                    G  G  G

 

So forgetting the line of sight thing I decide to run through the gap in the wall so I can repeat and jump onto the wall to grab the beam whilst one of the guards is climbing the wall

 

This led to this scenario

 

                                                             G           G

————————-       ————————————

                                                                      G

                                                    Me          G  G

 

The guards on the same side of the wall as me carried on climbing the wall and following my line of travel even though I was just stood next to them therefore hence the Elmer Fudd moment

 

Me – "heeeeeeeeey what's up doc"

Guard – "We chasing that wascally assassin"

Me – "Where did he go?"

Guard – "He leaped over this wall but we got him caught now"

Me – "Is there any way he could get out? A hole in the wall perhaps?"

Guard – "Heeeey what are you twying to say, oopps sowwy gotta go it's my twurn to jump over the wall"

 

Ok time to head back to the batcave, I mean the assassin's guild hole in the roof.

 

Right before I go any further, there are how many towers in this game that activate the Michael Bay mode? Are you trying to tell me that not a single guard or their bosses had the idea to go up the INSIDE of one of them and have a look down?  If they did why did they not see either this opening in the roof of a building or for that matter the symbol of the Assassin people emblazoned on the roof next to it?

 

Anyway, onto my 2nd mission, what new tricks do I need to do for this mission? Oh the same tricks? Again? Aahhhh different people to target. Ok do I need to do all ten of them again? No cool, I shall meet you halfway and do 5 then.

 

Right before anyone has a go at me and says look you're not playing the full game if you are only doing 5 tasks in order to progress I say this.

 

If you mug a sweet old granny on the street but only take half her money you are still mugging that sweet old granny therefore I am still playing and completing the game.

 

And that's all I have played so far in week 2 mainly because of a teething daughter and it has opened up 2 questions that I must answer sometime in week 3.

 

1 – If the game is seriously this repetitive, how did it get a sequel when less repetitive games have not been able to get one yet (Mirror's Edge I'm looking at you)?

2 – What is with that damn distortion when I am not in the Anumis?

 

Week 3 – Now I get it. Now I understand. You want it to happen… but it's not going to happen

 

Firstly let’s get my act of stupidity out the way, the distortion out of the anumis is meant to relay the fact that you are watching through a cctv. Kind of makes sense now that I have realised it.

 

And how did this game get a sequel?  Because it was planned that way.  As the credits roll I feel like I have been cheated in a way and all I have done is completed the tutorial for Assassin’s Creed 2 but ***SPOILER ALERT*** (you never know there MIGHT be someone else who has never played this) the incorporation of certain “blood” aspects after the credits have rolled did and will appeal to conspiracy theorists like myself.

 

I seem to remember Assassin’s Creed being a much coveted Triple A title.  After completing it I feel that parts of it are but there is too much that hasn’t stood the test of time to rate this as an average game.

 

As I said the graphics are unbelievable even now 4 years later and the accuracy of the animations for the Parkour element is pretty cool.  I loved the story too, more so after the blood reveal at the end and putting pieces together in my own head.

 

But, and this is a big but, and I cannot lie, this game is repetitive. If you imagine doing the training mission for Assassin’s Creed 2, resetting your machine and doing it again and again until you have done this 9 times, you will pretty much have the Assassin’s Creed experience.

 

It feels like Ubisoft spent so much time making it look pretty and fluid that they ran out of time to develop the missions and just threw something together and set phasers to repeat in order to stretch out the campaign gaming time. The fact that I picked this up for 7 quid helps ease this a little but if I had bought this day 1, man I would have been annoyed.

 

You haven’t slept for a long time now. Have you made a decision?

Overall, the graphics, storyline along with the MLG communities reaction to this game being suggested as GOTM will push me on to play at least Assassin’s Creed 2 if not Brotherhood and Revelations. But the repetitiveness brings the overall score down to a 5.5/10

 

PS. As there was no big boy to find this month, bonus points for anyone that can name the 4 movies and 1 song that was quoted in my review this month.

21:12
Sep 27th 2011


MaGe1974

Caldicot, S Wales

Member

posts 316

19

Post edited 21:20 – Sep 27th 2011 by MaGe1974


‘Back? I can never go back; I have seen too much to go back to the beginning’

These words could have been uttered by Altair himself but instead came out of my mouth when I read that this month’s chosen game was the original Assassin’s Creed.  Surely, having sampled the substantial improvements of ACII and the subtle enhancements of Brotherhood, returning to the game that started it all would only bring frustration and bad memories?

Well, yes… and no. 
Returning to the Holy Lands was actually a refreshing experience.  Not sure if it was MLG’s aim to give us back-to-back retina-scorchingly bright games to chase away the soggy summer but I still cannot help being impressed by that first city flyby once the game boots up.

The graphical impact continues once the game begins (although I don’t count the grainy washed out ‘out of Animus’ sequences) with fluid character movement and a set of towns and cities that actually feel ‘alive’ with so many people that you can sort of forgive the fact that they are running the same pre-programmed routes and saying the same thing (‘I’ll have your hand for this!’).  It cannot be underestimated how impressive AC still looks and its environments still blow current day titles such as Dead Island and Deus Ex clean out of the water.

Ok, it still looks nice 4 years on but what about the story?  Could I remember how it all began having enjoyed Ezio’s more recent exploits?  For me, going back to the beginning actually clarified much of what has happened since.  Aspects of the story do have the tendency to tie themselves in knots but at least this WAS a story and one attempting to be a little bit different.

So far so good then, an intriguing story premise and fantastic graphics and sound.  So why did this game divide the opinions of so many?

Game play.  When all the trimmings are stripped away this is what brings gamers to the fight.  AC promised much but stopped considerably short of a clean kill.  Free running is fun, stealth attacks regularly satisfy BUT swordplay often results in a trial of button mashing and assassinations soon become an exercise in repetition.  Being forced to conduct simplistic and samey investigations to extract information is only slightly offset by carrying out equally simplistic and samey side missions (How on earth did the soldiers manage to control the cities when they seemed to spend most of their time beating up timid citizens?!).  Staking out and planning the main assassination once they unlock is enjoyable but once you embark on your plan it seems only a matter of time until the soldiers see you (and they nearly always see you) and all hell breaks loose.

Despite all of these failings, however, AC is still a game that can be enjoyed if for nothing else than being an opportunity to explore and interact in a world borne from our own history (rather than a faux warzone or planet in meltdown).  Just as long as you don’t play it for too long at any one time.

Its history that’s shown us that Ubisoft listened and learnt, releasing two games since that have delivered a much deeper set of game mechanics, somehow further raising the graphical and audio bar and even added an interesting multiplayer feature.  Giving the developer time to reflect and respond has meant that we are the benefactors of a growing series of games with powerful stories and enjoyable game play (although no more Ezio after this one, please Ubisoft!)

Looking around the game industry these days, all too often IPs have to succeed first time round or the idea (and very often the developing team) is canned. In one or two cases this year, success still doesn’t mean the extension of a concept.

So, the sum really is greater than the parts – no Altair would have meant no Ezio.  Assassin’s Creed is a flawed game, fact. But it’s also an important game for the series (and an influence for many other games since) that no amount of criticism and complaints from the gaming press and us humble gamers is going to change.

 I think the great assassin, Altair, said it best himself:

‘Be at peace now, their words can no longer do harm.’

 



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