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	<title>Midlife Gamer &#187; adventure</title>
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		<title>Puzzle Agent Review</title>
		<link>http://www.midlifegamer.net/2011/07/puzzle-agent-review/</link>
		<comments>http://www.midlifegamer.net/2011/07/puzzle-agent-review/#comments</comments>
		<pubDate>Tue, 05 Jul 2011 11:00:23 +0000</pubDate>
		<dc:creator>Deadlegends</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[Point and Click]]></category>
		<category><![CDATA[Professor Layton]]></category>
		<category><![CDATA[Puzzle Agent]]></category>
		<category><![CDATA[Telltale]]></category>

		<guid isPermaLink="false">http://d1060657.u211.pipeten.co.uk/?p=15870</guid>
		<description><![CDATA[<a href=http://www.midlifegamer.net/2011/07/puzzle-agent-review/><img src=http://www.midlifegamer.net/wp-content/uploads/2011/07/Puzzle_Agent_front-150x150.jpg class=imgtfe hspace=5 align=left width=100  border=0></a>Solving puzzles.]]></description>
			<content:encoded><![CDATA[<div>
<p><img class="alignleft size-full wp-image-15921" title="Puzzle_Agent_front" src="http://www.midlifegamer.net/wp-content/uploads/2011/07/Puzzle_Agent_front.jpg" alt="" width="185" height="185" /><a href="http://www.telltalegames.com/" target="_blank">Telltale </a>are generally considered the masters of  the puzzle and point &#8216;n click genre. With titles like<em> Sam &amp; Max</em>,  <em>Tales of Monkey island</em> and many more gaining critical acclaim.</p>
<p>As ever, <a href="http://www.telltalegames.com/" target="_blank">Telltale </a>have crafted a charming world for <em>Puzzle Agent</em>. You control the titular hero, Nelson Tethers attempting to figure out the heads or tails of the eraser shortage that has befallen the White House.  Tethers is the sole member of the Puzzle Division, a splinter group of the FBI.</p>
<p>The game itself is heavily reminiscent of the <em>Professor Layton</em> games, with puzzles being the obvious main hook. They are pretty much presented in exactly the same way as the puzzles in <em>Professor Layton;</em> not dissimilar to each other at all. However it&#8217;s here where <em>Puzzle Agent </em>gets into a little bit of a predicament. The puzzles themselves are absolutely fine bit it&#8217;s the low quantity of them that makes the game fall short. Some would say that it&#8217;s unfair to compare a full console release - <em>Professor Layton &#8211; </em>with this smaller, downloadable game released for everything under the sun, but this lack of puzzles left me hungry for a lot more and they all felt like they were ripped right from the <em>Layton </em>series, not that that&#8217;s a bad thing.</p>
<p>The puzzles are less orthodox than the ones seen in Professor Layton, however, with Tethers solving a myriad of stranger and zanier puzzles than seen before. One that stuck out to me was the different types of bird who could carry different amounts of stolen garden gnomes. The hint system is accessed by collecting pieces of used chewing gum and chewing them for extra concentration! Which is slightly unhygienic and just a little, well, strange.  I found that the way the puzzles are explained were very bad and deciphering what I actually had to do was harder than some puzzles themselves! There are only around 40 Puzzles included in the game, ranging from frustratingly easy to furiously hard.</p>
<div id="attachment_15918" class="wp-caption aligncenter" style="width: 610px"><img class="size-full wp-image-15918" title="Puzzle_Agent_1" src="http://www.midlifegamer.net/wp-content/uploads/2011/07/Puzzle_Agent_1.jpg" alt="" width="600" height="337" /><p class="wp-caption-text">Nelson Tethers&#39; excellent skills of deduction at work.</p></div>
<p>The game&#8217;s entire world is absolutely charming. With amicable graphics that look pleasing and inviting to the eye with its crayon styled characters and environments. My review is based on the PSN version of the game, and many adventure or point and click games tend to suffer when using a gamepad due to many requiring you to click absolutely everywhere. <a href="http://www.telltalegames.com/" target="_blank">Telltale </a>have developed a novel solution to the usual point and click console pain in the ass by making you simply press R1 to scan all of the scene and find all of the selectable objects and flick in between them. It&#8217;s an extremely handy mechanic and I&#8217;d love to see this system on more point and click adventure titles in the future; it makes the game absolutely painless to play on a gamepad.</p>
<p><em>Puzzle Agent </em>aspires to be among puzzle game greats such as <em>Professor Layton </em>but falls short where it actually matters the most. However it&#8217;s obvious that <a href="http://www.telltalegames.com/" target="_blank">Telltale</a> has put a lot of effort into making this standalone title.  I think that Puzzle <em>Agent</em> has massive potential for being the smaller, more digestible brother of <em>Professor Layton </em>and I hope that the next one truly lives up to what it deserves to be.</p>
<p><strong>MLG Rating: </strong>6/10<br />
<strong>Platform:</strong> PS3/ PC/ Mac/ Wii/ iOS <strong>Release Date:</strong> 21/04/2011</p>
</div>
<div><em>Disclosure: Midlife Gamer were provided a digital copy of Puzzle Agent for review purposes by the promoter. The title was reviewed over the course of one week on a PS3. For more information on what our scores mean, plus details of our reviews policy, <a href="http://www.midlifegamer.net/2011/04/2010/03/2010/02/midlife-gamer-review-policy/" target="_blank">click here</a>.</em></div>
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		<title>Broken Sword: The Director&#8217;s Cut Review</title>
		<link>http://www.midlifegamer.net/2010/01/broken-sword-the-directors-cut-review/</link>
		<comments>http://www.midlifegamer.net/2010/01/broken-sword-the-directors-cut-review/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 16:40:54 +0000</pubDate>
		<dc:creator>xeroxeroxero</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[Broken Sword]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Revolution]]></category>

		<guid isPermaLink="false">http://www.onlinegamereviews.co.uk/?p=1222</guid>
		<description><![CDATA[<a href=http://www.midlifegamer.net/2010/01/broken-sword-the-directors-cut-review/><img src=http://www.onlinegamereviews.co.uk/wp-content/uploads/2010/01/Broken-Sword-Directors-Cut-Logo-200x133.jpg class=imgtfe hspace=5 align=left width=100  border=0></a>The classic point &#38; click adventure from Revolution Software gets a make-over for its iPhone outing. We revisit the world of George Stobbart and relive his mysterious adventure on the Apple platform.]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-1224" href="http://www.midlifegamer.net/2010/01/broken-sword-the-directors-cut-review/broken-sword-directors-cut-logo/"><img class="alignleft size-medium wp-image-1224" src="http://www.onlinegamereviews.co.uk/wp-content/uploads/2010/01/Broken-Sword-Directors-Cut-Logo-200x133.jpg" alt="" width="200" height="133" /></a>Comic books, sequential art, graphic novels, whatever you want to call them, the video games industry seems absolutely hell bent on capitalising on this century old art form of superheroes and spandex. We&#8217;ve had various attempts at putting comic books onto consoles and with the exception of Batman: Arkham Asylum (which frankly owes more to the films than the graphic novel of the same name) it just hasn&#8217;t been all that successful. We&#8217;ve had the fairly weak &#8216;motion comics&#8217; for the likes of Dead Space and Uncharted 2, &#8216;digital comics&#8217; arriving on the PSP that add absolutely nothing to the experience of reading and even Capcom trying, to little avail, to translate the (appropriately) paper thin Street Fighter universe to paperback form. No one, it seems, can get it right. Until now.</p>
<p style="text-align: center;"><a rel="attachment wp-att-1225" href="http://www.midlifegamer.net/2010/01/broken-sword-the-directors-cut-review/broken-sword-2/"><img class="size-medium wp-image-1225 aligncenter" src="http://www.onlinegamereviews.co.uk/wp-content/uploads/2010/01/Broken-Sword-2-200x133.jpg" alt="" width="200" height="133" /></a></p>
<p style="text-align: center;"><a rel="attachment wp-att-1225" href="http://www.midlifegamer.net/2010/01/broken-sword-the-directors-cut-review/broken-sword-2/"></a>Broken Sword: The Director&#8217;s Cut is the perfect blend of comic book and video game. Superbly paced and beautiful to behold, it is an essential purchase for anyone with the remotest interest in gaming on the go, classic adventure games or simply a compelling narrative.</p>
<p style="text-align: center;">Revolving around The Knights Templar and a global conspiracy, Broken Sword was originally released in 1996 to much critical acclaim. This re-release finds the game just as entertaining and relevant, George Stobbart, the American tourist out of his depth, is just as likeable as he was the first time round Paris, Lochmarne, Syria and beyond, as is Nicole Collard, the French investigative journalist. Nico&#8217;s story and background feels a lot more fleshed out in this edition, especially after the inclusion of Director&#8217;s Cut exclusive sections that utilise the touch screen controls in puzzle solving. The emphasis feels shifted somewhat from solely focusing on Stobbart, providing a different angle (and shedding further light) on the often complex narrative.<a rel="attachment wp-att-1226" href="http://www.midlifegamer.net/2010/01/broken-sword-the-directors-cut-review/broken-sword-3/"><img class="size-medium wp-image-1226 aligncenter" src="http://www.onlinegamereviews.co.uk/wp-content/uploads/2010/01/Broken-Sword-3-200x133.jpg" alt="" width="200" height="133" /></a></p>
<p>This new content goes some way to ensuring that the experience for veteran players feels fresh, even after 14 years, though thankfully this isn&#8217;t the only part of the game that has changed. The point and click interface that so hampered the translation to consoles of the time is essentially gone, replaced with an elegantly contextual, touch screen control method that fits Apple&#8217;s mobile gaming platform perfectly. Tony Warriner and Joost Peters deserve real commendation for the mechanical guts of Broken Sword; it fires up quickly, is a technical tour de force and enables the title to be approached in a more piecemeal fashion, perfect for that ten minute bus ride to work.</p>
<p style="text-align: center;">Helping bring the art bang up-to-date is Dave Gibbons, whose new animations and cut scenes are some of this comic book legend&#8217;s best work to date. His time spent at 2000AD, Marvel and DC is clearly evident in the evolution of the title&#8217;s near graphic novel presentation, with new, almost panel in panel sequences being just one of the highlights on offer.<a rel="attachment wp-att-1227" href="http://www.midlifegamer.net/2010/01/broken-sword-the-directors-cut-review/broken-sword-1/"><img class="size-medium wp-image-1227 aligncenter" src="http://www.onlinegamereviews.co.uk/wp-content/uploads/2010/01/Broken-Sword-1-200x133.jpg" alt="" width="200" height="133" /></a></p>
<p>Charles Cecil though is quite obviously the guiding hand here, his vison of a traditional adventure for the twenty first century being a big step forward for the struggling genre. Clearly he understands his audience, painting a more detailed picture of a beloved universe, though perhaps his greatest achievement here is making the game relevant for a wider market. The implementation of a hint system and memory jogging diary seems simple enough, but it guarantees that frustration never quite kicks in when tackling some of the fiendish puzzles along the way.</p>
<p>It&#8217;s this perfect storm of Gibbons, Cecil, Warriner and the rest of the creative team, that makes Broken Sword: The Director&#8217;s Cut worth every penny of the £3.99 asking price. A stylish, mature, sophisticated adventure, Revolution Software should be very proud, they&#8217;ve collectively produced one of the best games on iPhone thus far.</p>
<p><strong>MLG Rating: 9/10</strong></p>
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